1. Added AMD Tahiti graphics processors family support
2. Added core voltage control for reference design AMD RADEON 7970 graphics cards with CHL8228 voltage regulators
3. MSI On-Screen Display server has been upgraded to version 4.3.0. New version gives you the following improvements:
1. Added new profile settings allowing to limit the framerate independently during gaming and during videocapture. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted microstutteing effect caused by framerate fluctuations. Limiting the framerate during videocapture can improve resulting video smoothness
2. Added Vector 3D On-Screen Display rendering mode support for OpenGL applications
3. Added Raster 3D On-Screen Display rendering mode support for multithreaded OpenGL applications (e.g. ID Software's Rage)
4. Added workaround for AMD Direct3D driver issues causing OSD to be invisible in Direct3D8 and Direct3D9 applications when using Raster 3D On-Screen Display rendering mode
5.
4. Now unofficial overclocking can be enabled without typing in the EULA into the configuration file. In this case the EULA is displayed and you're forced to accept it during MSI Afterburner startup
5. Added power user oriented command line switches allowing to extend Overdrive clock limits on AMD graphics cards attached to Windows desktop
I'll wait for the final version (2.2.0), before reinstalling Windows I had (final) 2.1.0 installed.
Revised I2C access API for NVIDIA 301.xx and newer display drivers
Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N680GTX Lightning series graphics cards with CHL8318+uP6262 voltage regulators
Added memory and VRM temperature monitoring for custom design MSI N680GTX Lightning series graphics cards with NCT7718W thermal sensors
Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N670GTX Power Edition series graphics cards with uP6262 voltage regulators
Missed the previous release v2.2.2
MSI Afterburner Version 2.2.2 (2012/6/20)
Increased upper allowed power limit for power limit adjustment slider on some extreme editions of NVIDIA GeForce GTX 600 series graphics cards
ATIPDLXX.DLL is no longer included in MSI Afterburner distributiv
MSI On-Screen Display server has been upgraded to version 4.3.4. New version gives you the following improvements:
○ Fixed framerate calculation for DirectX10/DirectX11 applications, which actively use presentation testing during rendering (e.g. Max Payne 3)
Added 9-bit VID support for CHL8318 voltage regulators to bypass 1.6V limit in Extreme versions of MSI Afterburner
Fixed rounding error in VID generation for offset voltage control mode for CHL8318 voltage generators
Now it is possible to start MSI Afterburner in limited functionality mode on the systems with no supported AMD or NVIDIA graphics card. This allows you to use hardware independent features like high-performance Predator™ video capture module on any PC, even if it is using integrated Intel graphics
Added frametime graph to hardware monitoring module. The graph is displaying the maximum frame time on each sampling period and it is useful for detecting microstutters, which are invisible on averaged framerate graph.
All documentation is now provided in PDF format
Added unified videomemory usage monitoring implementation for Windows 8
Removed obsolete GPU type selection settings for some AMD graphics cards
Removed obsolete shader clock monitoring for NVIDIA Kepler graphics cards
Improved hardware database format, now custom design MSI graphics cards are calibrated in separate OEM file to minimize the risk of introducing typos in reference design cards definitions when updating the database
MSI On-Screen Display server has been upgraded to version 4.4.0. New version gives you the following major improvements in Predator™ video capture module:
Improved RTV1 compression algorithm. New compression approach combines DXTC, RLE and uncompressed data saving algorithms and allows you to increase image quality at the cost of decreasing compression ratio, while keeping extremely fast compression performance. Please take a note that the previous RTV1 compression implementation is equal to the lowest possible 25% image quality/compression ratio balance in new implementation
Added 64-bit version of RivaTuner Video Codec. Now RTV1 videos are playable and editable in 64-bit applications (e.g. 64-bit Sony Vegas PRO or Adobe Premiere PRO CS6)
Huffman tables are no longer omitted by MJPG encoder to improve compatibility with applications using limited MJPG decoders (e.g. Sony Vegas PRO)
Now both 32-bit and 64-bit versions of RivaTuner Video Codec can optionally decode MJPG videos. Third party MJPG codec installation is no longer required to play or edit MJPG videos with omitted Huffman tables in some applications with limited MJPG decoding support (e.g. Sony Vegas PRO). MJPG decoder can be enabled in video capture compatibility properties
Multisource audio recording. Now it is possible to record audio from two independent audio sources (e.g. game audio and microphone sound) in two independent audio tracks then mix them later in video editing application (e.g. Sony Vegas PRO) or optionally mix multiple tracks in realtime during capture
Now it is possible to downmix multichannel audio to stereo in stereo rip and stereo mix modes. Previously available stereo rip mode simply rips front left and right audio channels from multichannel audio stream, whilst new stereo mix mode merges audio from front left, right, center and surround channels
WASAPI audio packets with timestamp error are no longer included into output audio stream
External VFW codecs support. Now in addition to built-in uncompressed, RTV1 and MJPG encoders it is also possible to encode video using external VFW codecs installed in the system. It is recommended to download, install and use Lagarith Lossless Codec for lossless video capturing or x264vfw codec for the maximum compression ratio, MSI Afterburner was developed to provide the best compatibility with these codecs
Video stream synchronization is now based on inserting NULL frames instead of indexing existing frames
Frame dropping implementation has been improved to provide compatibility with external VFW codecs using temporal compression and deltaframes
Now output video dimensions are always cropped to be multiples of 2 to provide compatibility with external VFW codecs
Now framerate is calculated on each frame with sliding 1000ms window approach instead of calculating it once per second
Improved rendering pipeline flushing implementation for Direct3D9 applications provides more stable framerate when capturing videos with VSync enabled
New dynamic Direct3D rendering pipeline flushing approach can decrease videocapture related performance hit when capturing videos in Direct3D applications with high rendering framerates
Added On-Screen Display support for Direct3D 10 applications in Windows 8