Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5200 (5216)
General protection fault!
History: FActorSceneNode::Render <- UCanvas::execDrawActorClipped <- (AAPersonnelJacket_Weapon Package.AAPersonnelJacket_Weapon @ Function AGP_Interface.AAPersonnelJacket_Weapon.InternalDraw : 025B) <- UObject::ProcessEvent <- (AAPersonnelJacket_Weapon Package.AAPersonnelJacket_Weapon, Function AGP_Interface.AAPersonnelJacket_Weapon.InternalDraw) <- UObject::ProcessDelegate <- GUITabControl::Draw <- (AAGUITabControl Package.AAGUITabControl) <- UGUIMultiComponent::DrawControls <- (AAPersonnelJacketPanel Package.AAPersonnelJacketPanel) <- GUIMultiComponent::Draw <- (AAPersonnelJacketPanel Package.AAPersonnelJacketPanel) <- UGUPanel::Draw <- (AAPersonnelJacketPanel Package.AAPersonnelJacketPanel) <- GUITabControl::Draw <- (GUIVertTabControl Package.GUIVertTabControl) <- UGUIMultiComponent::DrawControls <- (AAMainMenu Package.AAMainMenu) <- GUIMultiComponent::Draw <- (AAMainMenu Package.AAMainMenu) <- GUIPage::Draw <- (AAMainMenu Package.AAMainMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 796D7241 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
any one know what has caused this?