Hot on the heels of the first release candidate of Defraggler, comes the second. We've improved various aspects based on user feedback and our own in depth tests. What are you waiting for? Download it now!
RC2 "feels" better (subjectively speaking). The added buttons on the File List tab are a notable improvement - now its clear what one is doing with respect to files. I like the Defrag Folder and Defrag File options. From a performance perspective, I would really like to see options for moving all folders to the front of the drive (ala JKDefrag et al) and for respecting "layout.ini"....
The opening screen "Defrag" button still leaves one wondering in what context the "Defrag" would be conducted. Perhaps adding additional button text such as - "Defrag Drive" or "Defrag Partition" (or "Defrag X:" i.e. the currently selected partition) - would help define in what context one is about to conduct a defrag (similar to your "Defrag Checked" button text). In fact it would be convenient to have buttons for both....(?)
The overall interface still seems a jusssst a bit too busy (not to be critical....just a sense or an initial impression when opening the program). My "sense" is that the menu bar, drive list, drive map, drive tab, file tab, and buttons "seem" to (almost) create a bit of visual confusion...but, then again, I am not exactly sure what I would change either...and I've even suggested some additional items... (at self)
It might be quite "spiffy" to replace both the drive Properties and drive map with a circular drive map ala UltimateDefrag (~say placed in your "Properties" box???).....that would give one a real feel for where files are being placed on the drive platter. In fact, if the partition structure on the drive platter was highlighted that would be an even better representation than anybody (?) else offers to date.
And, THANKS, for removing the "Are you sure" dialogs....
or at least, add the option to have file list as the first tab, opened by default.
then again, remove the tabs. they're useless. i like the program and it feels quite well in RC2, but the gui is very bad designed, much too much unused spaces here and there, much too much gui-interfacing needed to get to the infos you want, and do the stuff you want.
i've shown an idea of a simple paint.net rework of the old gui to support widescreen displays more, and removed much unused space as well. this is in the other thread about RC2.