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gpf while playing americas army


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Build AmericasArmy_Build_[2004-06-01_02.01.01]

 

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel Unknown processor @ 2803 MHz with 511MB RAM

Video: NVIDIA GeForce FX 5200 (5216)

 

General protection fault!

 

History: FActorSceneNode::Render <- UCanvas::execDrawActorClipped <- (AAPersonnelJacket_Weapon Package.AAPersonnelJacket_Weapon @ Function AGP_Interface.AAPersonnelJacket_Weapon.InternalDraw : 025B) <- UObject::ProcessEvent <- (AAPersonnelJacket_Weapon Package.AAPersonnelJacket_Weapon, Function AGP_Interface.AAPersonnelJacket_Weapon.InternalDraw) <- UObject::ProcessDelegate <- GUITabControl::Draw <- (AAGUITabControl Package.AAGUITabControl) <- UGUIMultiComponent::DrawControls <- (AAPersonnelJacketPanel Package.AAPersonnelJacketPanel) <- GUIMultiComponent::Draw <- (AAPersonnelJacketPanel Package.AAPersonnelJacketPanel) <- UGUPanel::Draw <- (AAPersonnelJacketPanel Package.AAPersonnelJacketPanel) <- GUITabControl::Draw <- (GUIVertTabControl Package.GUIVertTabControl) <- UGUIMultiComponent::DrawControls <- (AAMainMenu Package.AAMainMenu) <- GUIMultiComponent::Draw <- (AAMainMenu Package.AAMainMenu) <- GUIPage::Draw <- (AAMainMenu Package.AAMainMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 796D7241 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

 

any one know what has caused this?

Homer: I never apologise, im sorry Lisa. Thats just the way i am
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No idea, but besure you have the latest DirectX. Check if there are any patches for the game. And be sure you have latest graphics drivers.

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Those happen a lot with the game, ignore it and keep playing. (It's what they say on the forums for AA as well.) Check your drivers for your graphics card to be sure they're up-to-date.

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