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gpf while playing americas army


oli

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Build AmericasArmy_Build_[2004-06-01_02.01.01]

 

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel Unknown processor @ 2803 MHz with 511MB RAM

Video: NVIDIA GeForce FX 5200 (5216)

 

General protection fault!

 

History: FActorSceneNode::Render <- UCanvas::execDrawActorClipped <- (AAPersonnelJacket_Weapon Package.AAPersonnelJacket_Weapon @ Function AGP_Interface.AAPersonnelJacket_Weapon.InternalDraw : 025B) <- UObject::ProcessEvent <- (AAPersonnelJacket_Weapon Package.AAPersonnelJacket_Weapon, Function AGP_Interface.AAPersonnelJacket_Weapon.InternalDraw) <- UObject::ProcessDelegate <- GUITabControl::Draw <- (AAGUITabControl Package.AAGUITabControl) <- UGUIMultiComponent::DrawControls <- (AAPersonnelJacketPanel Package.AAPersonnelJacketPanel) <- GUIMultiComponent::Draw <- (AAPersonnelJacketPanel Package.AAPersonnelJacketPanel) <- UGUPanel::Draw <- (AAPersonnelJacketPanel Package.AAPersonnelJacketPanel) <- GUITabControl::Draw <- (GUIVertTabControl Package.GUIVertTabControl) <- UGUIMultiComponent::DrawControls <- (AAMainMenu Package.AAMainMenu) <- GUIMultiComponent::Draw <- (AAMainMenu Package.AAMainMenu) <- GUIPage::Draw <- (AAMainMenu Package.AAMainMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 796D7241 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

 

any one know what has caused this?

Homer: I never apologise, im sorry Lisa. Thats just the way i am
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No idea, but besure you have the latest DirectX. Check if there are any patches for the game. And be sure you have latest graphics drivers.

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